![]() The area was elevated at the request of Spike Lee when he wrote and directed NBA 2K16’s M圜areer story mode. Up there, at a table of computers, a small group of stage technicians can take the skeleton of an athlete participating in the capture session, apply it to a character model and see how movements will look in the actual game. The space is set up with 140 cameras and is overlooked by a capture station that serves as an eye in the sky. It’s a half court with only one hoop and no perimeter seating. Additional rubber balls have to be added on them before he steps into the facility’s basketball studio, which the folks at 2K refer to as “The Volume.” But Young, Adidas’ biggest rookie signing heading into June’s NBA draft, brought his own kicks: a pair of “Chalk Coral” Harden Vol. … Man, I don’t know about this anymore.” Outside the dressing room is a huge wall of markered sneakers in all sizes and models. A few moments pass, and he’s all, “I feel really weird now … like I don’t even feel the outfit. “This really feels comfy,” Young says after suiting up. Related Story Giannis, Dame, Boogie, Ben Simmons and Jayson Tatum react to new NBA sneaker rule Read now They’re covered with reflective tape that allows cameras to capture movement. The suit features 60 rubber balls, called markers, located at all major joints of the body. ![]() It’s a Velcro jacket, stirrups and beanie that fit him like a second skin. Inside a locker, the motion capture suit awaits Young. “But anything you want to do … anything you want to see on your guy in the game, let us know.” “We play some really sticky defense out here, but we’ll try not to bust your ass too hard,” Wang jokes with Young. Wang informs the phenom that to ensure every move he makes is authentically translated into the video game, they’ll have to guard him. It’s the job of Wang and gameplay producer Jesse Bean to be on court with Young and lead the session. Young gets acquainted with essentially every employee in the building before Mike Wang, NBA 2K’s gameplay director, introduces himself. Quavo, the Migos frontman and Atlanta sports superfan, was one of the first people to tweet at Young on draft night, welcoming him to the city and the Hawks. (Gamers who preordered the anniversary edition for $99.99 got early access to play 2K19, as well as exclusive physical and digital items with their purchase - from a poster and wristband to five James-themed murals for the M圜ourt mode, and James’ collection of Nike LeBron apparel and footwear to be worn virtually in the game.) 11 release of the game’s standard edition, covered by Giannis Antetokounmpo. 7 release of the 20th anniversary edition of NBA 2K19, featuring LeBron James on the cover, and the Sept. When Young swings open the door, it’s about a month before both the Sept. In two decades, the franchise has sold more than 80 million units, and last year’s edition, NBA 2K18, sold a record 10 million units. ![]() The motion capture (mocap) facility is operated by 2K Games, the publisher of NBA 2K, the megapopular game series that debuted on Sega Dreamcast in 1999. Hawks point guard Trae Young (center) drives around gameplay producer Jesse Bean (left) at the 2K motion capture studio in Petaluma, California. He’s fresh in from Las Vegas, where he was working out after playing in the NBA’s summer league. Instead, Trae Young, the rookie point guard of the Atlanta Hawks, came to hoop, and get the moves that helped him reach the NBA digitally scanned into a video game. The Uber’s lone passenger, however, didn’t come to tour a vineyard for a tasting. Back on the main road, a mile marker sign reads “SONOMA 9 NAPA 20” - the building is near the heart of California’s wine country. on the dot, an UberBLACK pulls up to a building tucked deep in a collection of industrial offices.
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